


- Started in a sketchbook to develop initial fish character concepts
- Refined character designs in Adobe Fresco on iPad
- Explored colour palettes and finalised visual direction
- Sculpted fish characters in Nomad 3D on iPad
- Created UV maps for detailed texturing
- Developed complementary plant life & coral elements using the same process
- Utilised Procreate on iPad for texture painting
- Applied colour, roughness, and metallic effects to each model
- Ensured visual cohesion across all sea life elements
- Imported models into Blender for rigging and animation
- Created intuitive, looping swimming animations using keyframes
- Applied Wiggle Bone 2 add-on for realistic secondary motion
- Exported animated models as .USDZ files for AR compatibility
- Imported all elements into Reality Composer on iPad
- Arranged plants and coral to create an underwater environment
- Implemented movement and orbit behaviours for the fish
- Programmed fish to swim naturally around the plant life
- Exported the completed scene as a .reality file for sharing
- Tested AR on iPhone & iPad to verify visual quality & animation smoothness

This project was developed without coding, demonstrating the accessibility of modern AR creation tools. The workflow bridged traditional artistic skills with digital tools, utilising a combination of:
- Hand sketching
- 2D digital illustration (Adobe Fresco)
- 3D sculpting (Nomad 3D)
- Texture painting (Procreate)
- 3D animation (Blender)
- AR composition (Reality Composer)

Potential enhancements for future iterations include:
- Implementing geo-location features to make the experience site-specific
- Adding interactive elements like transparent bubbles
- Developing additional user interactions with the fish characters
- Expanding the ecosystem with more diverse sea creatures